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Four different versions of the album were released: Race Tracks and Greatest Hits Soundtrack in North America; Original Soundtrack and Club Circuit were released in Japan.
It was later released in a three disc collection, along with the soundtracks of Star Fox 64 and Super Mario 64.
is a kart racing video game developed and published by Nintendo for the Nintendo 64 video game console.
It was the successor to Super Mario Kart for the Super Nintendo Entertainment System, and is the second game in the Mario Kart series.
The director sometimes consulted with me, but largely I didn't have to do much." While rubberband AI was used to prevent all the racers from easily separating, the Spiny Shell item, which targets and attacks the player in first place, was added in order to keep each race competitive and balanced.
The item was included in all subsequent Mario Kart games.
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While Mario Kart 64 features tracks that are fully rendered in 3D, the game uses billboarding to display the characters and items.
Game director Hideki Konno stated that, while rendering the characters as 3D models was not impossible, the limited processing power of the console would not have allowed all eight characters to appear on the screen at once.
It was released first in Japan on December 14, 1996, and in North America and Europe in 1997.
In January 2007, Mario Kart 64 was released as a downloadable Virtual Console title on the Wii, Players take control of characters from the Mario universe, who race around a variety of tracks with items that can either harm opponents or aid the user.
The move to three-dimensional graphics allowed for track features not possible with the original game's Mode 7 graphics, such as changes in elevation, bridges, walls, and pits.